![]() It can't be seen normally because it is hidden inside of the ship. In the Invasion cutscene (the one that King Jeff shows Juno at the beginning of the game), the Nintendo 64 logo appears right as the ship lands on the tribal. (Source: Original TCRF research) Hidden Models N64 Logo This will also display red orbs whenever you kill an enemy, display N64 logos in some cutscenes, and render all models during cutscene at once that are normally invisible. Apply the following GameShark codes to enable them.Īpplying the below GameShark code will display various debug objects in the current map, normally unseen. ![]() The unlimited ammo and unlimited health cheats can also be seen used in the E3 demo version of the game. A small box will appear at the bottom right corner of the screen, which displays various information such as the coordinates for player 1, current location, and the amount of free RAM.Īlternately, you can apply the following GameShark code for the same effect:Ī total of four debug cheats that were a part of the debug menu in the kiosk version of the game also remain in the final version. It's also pretty gory for a T-rated game.Ī debug mode can be enabled by pressing C-Left, C-Right, C-Up, C-Down, R, L, L, R, C-Up, R, C-Down, R, L, C-Right at the title screen. It was generally met with very solid reviews, despite being criticized for the somewhat clunky camera and stiff controls. One of Rare's lesser known AAA titles for the Nintendo 64, Jet Force Gemini didn't sell particularly well, only about a million copies and has never had a sequel. This game has hidden development-related text.
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